Routine Patrol

What is Routine Patrol?

Routine Patrol was my submission to Pirate Software Game Jam 15. It was my first attempt at a game jam and also my first attempt at a totally original game that I actually released. I’m not sure when I’m going to pick this game back up again to work on it. I was originally gung-ho to get to the next significant milestone before year end, but I just don’t have that kind of bandwidth or passion right now.

You can play the latest release of the game here. It also has an itch.io page.

Changelog for Routine Patrol

[0.2.0] - 2024-09-08

Added
  • Intruder NPC
  • Alert mode
  • Camera “swoosh” sound effect.
  • Audacity added to the list of tools used.
Changed
  • GDD updated to reflect the use of Aseprite.
  • Turned up the light from the purple spill.
  • You can now do a maximum of 3 patrol rounds. When completing the third
    round, the patrol nav points are removed. At that point you are free to
    continue patrolling however you want.
Fixed
  • Another defect with reporting flickering lamps

[0.1.0] - 2024-07-28

Added
  • Implementation of raycasting for the flashlight
  • Flickering lamps - report these during your patrol
  • Radio now displays a prompt of when to click to advance to the next message.
  • “Alchemy” theme interpretation
  • Patrol rounds and event scripting around them
Fixed
  • Radio now correctly displayes in the bottom left corner no matter the window
    size.
  • Flickering lamps can now only be reported once.

[0.0.0] - 2024-07-23

Added
  • Initial implementation of game prototype
  • “Noobshed” Level - for prototyping game systems & mechanics
  • Export settings for HTML5
  • Game Design Document
  • This changelog
  • Project readme